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Colonel

Sonic Riders 2?

Sonic Riders: Zero Gravity is the name of the game, rumors not yet comfirmed, but I'll be lurking for info.
ShadowGangstaXXX

Didn't SEGA say an asslong time ago in an interview that they were "definitely" going to make a Sonic Riders 2?

EDIT: Oh, here's the article.

http://www.eurogamer.net/article.php?article_id=61643
Vidiogamenerd

meh... I didnt realy like the first 1... nothing but races... 2/5


I look foward to this one. I hope it'll be better
Colonel

Oh course it's noting but races, it's a racing game. I didn't really care much for the game either though. I don't really look for sequels from games that I don't want a sequel from. Unless of course I hear about it from someone.
ShadowGangstaXXX

Hmm? I liked Sonic Riders. Game kicked ass if you got good at it, and got the nifty unlockables. What was wrong?

EDIT: Lol, i spellz gud
Vidiogamenerd

the Colonel wrote:
Oh course it's noting but races, it's a racing game. I didn't really care much for the game either though. I don't really look for sequels from games that I don't want a sequel from. Unless of course I hear about it from someone.


You would think there would be an adventure mode or something that lets you roam the enviroment without losing anything but time off your life...
ShadowGangstaXXX

Roam what environment? You mean the racetracks? That wouldn't be very fun, considering that it's basically just a straight track that you'll have experienced if you've ever raced on it before. Also, if you slow down at all, it exposes how shitty the textures are, and people would just complain.

And tell me... What racing game do you have in mind that allows you to explore environments?
sonicfan126

Two bad I wont ever play Zero-G.
Colonel

Makkusu wrote:
Hmm? I liked Sonic Rivals. Game kicked ass if you got good at it, and got the nifty unlockables. What was wrong?
We never said there was anything wrong with Rivals, we were talking about riders.
ShadowGangstaXXX

I meant to say "Riders". I'm just fucking retarded.
Colonel

http://www.sonicstadium.org/sonicnews/316/
Here's some real info on the game in question.
ShadowGangstaXXX

PlayStation 2? Only $29.99? I'll be snatching that right up.
Colonel

Cheaper than the used Super Nintendo I saw the other day.
ShadowGangstaXXX

A used Super Nintendo should go for no more than $19.99 USD.
sonicfan126

I saw a NES for $100, but it came with 10 games, 4 controllers, and the original box that was never opened.
Colonel

Maybe it's different in Alaska.
ShadowGangstaXXX

Lol, same time post x3.
Vidiogamenerd

wut 10 games?
ShadowGangstaXXX

As if he'd memorize them all just for you.
Roterblitz

That old article was just one source back in 2005, with no official updates or even mentions of it since, several real games being announced and actually coming out, I figured it was nothing.

Now I starting to hear about it again, I don't have all the details about it, because...I just don't care, I didn't like the first one to begin with, but it wasn't as offensively bad as Shadow's solo game.
ShadowGangstaXXX

What was wrong with the first Riders?
Roterblitz

Makkusu wrote:
What was wrong with the first Riders?
-Poor controls, I passed the learning curve, but it was still much harder to control than it should have been.
-No difficulty setting.
-The difficulty made it incredibly frustrating or just plain impossible for friends or other casual players to join.
-Very limited gameplay variety.
-Everyone played identically, aside from one of three abilities.
-Most of the unlockable gears sucked, and the requirements for them were rarely worth it.
-Mandatory Story Mode...for a racing game? And a pretty crappy story at that.

Gameplay and replay value just didn't cut it for me, to each his own, but I didn't like it at all.
s.s._speed

I thought the first was pretty good. I know the story was cheesy,but the fast paiced action was pretty nice.
ShadowGangstaXXX

-Poor controls, I passed the learning curve, but it was still much harder to control than it should have been.
Poor controls? Define "poor". It seemed about right for being a hedgehog on an airboard.

-No difficulty setting.
-The difficulty made it incredibly frustrating or just plain impossible for friends or other casual players to join.
Are you trying to tell us that you thought that it was too hard for you without actually admitting it?

-Everyone played identically, aside from one of three abilities.
It's a racing game. Everyone's going to have the same basic abilities, but with different attributes. They have different attributes. What are you complaining about?

-Most of the unlockable gears sucked, and the requirements for them were rarely worth it.
A lot of the unlockables were sort of nods to older games. You had characters like Ulala and Nights, and gear like the Outrun motorcycle and a crazy taxi board. Plus, if you didn't suck at the game, you could unlock the SEGA Carnival levels, which had areas from games like Crazy Taxi, and even had you going across a ChuChu Rocket board. If you're a long time SEGA fan, stuff like that's nice to see.

-Mandatory Story Mode...for a racing game? And a pretty crappy story at that.
Whenever Sonic Team tries to have a good story, people complain that it's too complicated. When they have a shitty Sonic vs Eggman story, they complain that it's crappy. What do you want them to do? And as for it being mandatory, all you even do is race. You can skip the cutscenes if you're so inclined. I mean, you'd be racing anyway. It's not like you have to wander around some huge city doing stupid shit for no reason.

Gameplay and replay value just didn't cut it for me, to each his own, but I didn't like it at all.
There's plenty of replay value in unlocking the extras if you're good enough to do so. There are also absolutely loads of missions. But apparently you didn't like the gameplay, so you wouldn't really appreciate all that they did to increase the replay value, now would you?
s.s._speed

Are you going to check out my RP?
ShadowGangstaXXX

Yes, I looked at the RP. There's nothing there. I have no need to create a character BIO if I'm just going to have to sit there and wait for five other idiots to join, after doing so.
s.s._speed

Then why don't you help me advertise?Then it'll come faster,ok?
Roterblitz

Poor controls? Define "poor". It seemed about right for being a hedgehog on an airboard.
Difficult to maneuver compared to most racing games.

Are you trying to tell us that you thought that it was too hard for you without actually admitting it?
Regardless, it was too hard for them, so I couldn't play with anyone else. And no it wasn't.

It's a racing game. Everyone's going to have the same basic abilities, but with different attributes. They have different attributes. What are you complaining about?
Even the attribute differences were barely noticable, the only varitey between the 20+ characters were which of 3 shortcuts to choose.

A lot of the unlockables were sort of nods to older games. You had characters like Ulala and Nights, and gear like the Outrun motorcycle and a crazy taxi board. Plus, if you didn't suck at the game, you could unlock the SEGA Carnival levels, which had areas from games like Crazy Taxi, and even had you going across a ChuChu Rocket board. If you're a long time SEGA fan, stuff like that's nice to see.
Sure, the nostalgia was nice, but I was hoping for gameplay.

Whenever Sonic Team tries to have a good story, people complain that it's too complicated. When they have a shitty Sonic vs Eggman story, they complain that it's crappy. What do you want them to do? And as for it being mandatory, all you even do is race. You can skip the cutscenes if you're so inclined. I mean, you'd be racing anyway. It's not like you have to wander around some huge city doing stupid shit for no reason.
I had no problem with SA2's "complicated" or the classic "simple", they just made you play regular gameplay with predetermined charcters and courses.

There's plenty of replay value in unlocking the extras if you're good enough to do so. There are also absolutely loads of missions. But apparently you didn't like the gameplay, so you wouldn't really appreciate all that they did to increase the replay value, now would you?
The missions sucked, the rewards sucked, and I didn't like the gameplay. Yeah, that's pretty much it.
ShadowGangstaXXX

Difficult to maneuver compared to most racing games.
Not really. You've got the basic "push left and right to move in that direction", and then the power sliding on corners. Perhaps you didn't like the way that it auto-accelerates? What did you think of the turbulence feature?

Regardless, it was too hard for them, so I couldn't play with anyone else. And no it wasn't.
So you have absolutely no friends who are gamers? I'm sorry. Maybe they shouldn't be playing games like this.

Even the attribute differences were barely noticable, the only varitey between the 20+ characters were which of 3 shortcuts to choose.
Also, what gear they can use. You can also use some gear to enhance their abilities in certain areas, like making it so that they can grind, or so that they can do infinite boosts or use rings instead of air. A lot of the variety comes from board selection. There are also subtle differences in the characters. For example, although stats listed are the same, Storm is actually slightly faster than Knuckles.

Sure, the nostalgia was nice, but I was hoping for gameplay.
Did you actually unlock this stuff? You get two tracks. That's gameplay right there. The unlockable gear also does different stuff compared to normal gear, making you attack differently or use different fuel sources. It's not all just for show.

I had no problem with SA2's "complicated" or the classic "simple", they just made you play regular gameplay with predetermined charcters and courses.
What's your point? If you don't mind the story, then you're just complaining because they're making you play the game.

The missions sucked, the rewards sucked, and I didn't like the gameplay. Yeah, that's pretty much it.
How many of the missions did you do, and how many of the rewards did you unlock? It sounds like you didn't like the game, so I guess you wouldn't really bother to actually get this stuff, seeing as how it's all worthless, huh?
Roterblitz

Not really. You've got the basic "push left and right to move in that direction", and then the power sliding on corners. Perhaps you didn't like the way that it auto-accelerates? What did you think of the turbulence feature?
I actually thought that was a really cool feature, I'd like to see more similar things in other racing franchises, I didn't really hate everything about Riders.

So you have absolutely no friends who are gamers? I'm sorry. Maybe they shouldn't be playing games like this.I have some, but they weren't used to this game, and the learning curve was too long for them to just pick up and play.

Also, what gear they can use. You can also use some gear to enhance their abilities in certain areas, like making it so that they can grind, or so that they can do infinite boosts or use rings instead of air. A lot of the variety comes from board selection. There are also subtle differences in the characters. For example, although stats listed are the same, Storm is actually slightly faster than Knuckles.
It was a little too subtle, I barely felt any difference with gears and characters, except ones that grant extra abilities.

Did you actually unlock this stuff? You get two tracks. That's gameplay right there. The unlockable gear also does different stuff compared to normal gear, making you attack differently or use different fuel sources. It's not all just for show.
The carnival courses were pretty cool, but it still wasn't much, and as I said the gears were very subtle.

What's your point? If you don't mind the story, then you're just complaining because they're making you play the game.
Didn't mind those stories, Riders' story was pretty embarassing, but gameplay could always make up for it, it just didn't this time.

How many of the missions did you do, and how many of the rewards did you unlock? It sounds like you didn't like the game, so I guess you wouldn't really bother to actually get this stuff, seeing as how it's all worthless, huh?
I completed all of them, but I couldn't get the gold medals and I heard Super Sonic isn't really as good as I might think, and that sounds about right, draining rings would probably lead to an early retire.
ShadowGangstaXXX

I actually thought that was a really cool feature, I'd like to see more similar things in other racing franchises, I didn't really hate everything about Riders.
That's more like it.

I have some, but they weren't used to this game, and the learning curve was too long for them to just pick up and play.
So you dislike the game because your friends suck? Is said friend more the Wii-type gamer, or Xbox 360/PlayStation 3 type gamer?

It was a little too subtle, I barely felt any difference with gears and characters, except ones that grant extra abilities.
I'm sorry that you're so unobservant.

The carnival courses were pretty cool, but it still wasn't much, and as I said the gears were very subtle.
Except for the ones that changed things, right?

Didn't mind those stories, Riders' story was pretty embarassing, but gameplay could always make up for it, it just didn't this time.
Riders' story was just as embarrassing as Sonic Adventure 2's. Did you honestly think that crap was cool? Nothing SEGA does with Sonic stories is even supposed to be cool. I don't think that it ever was. They just sort of take the most cliche scenarios possible, and stick a blue hedgehog in them. I mean, seriously. Sonic Adventure had the whole generic "evil god is summoned and smashes things" story, Sonic Adventure 2 had a generic Sci-Fi story, Shadow the Hedgehog had some shitty Sci-Fi drama type thing going on that you commonly see on TV, Riders had this whole XXXTREEEEME thing going on, Sonic the Hedgehog '06 had a fantasy setting. I honestly don't think that they're just trying really hard to be cool and fucking up. At this point, it seems too deliberate.

I completed all of them, but I couldn't get the gold medals and I heard Super Sonic isn't really as good as I might think, and that sounds about right, draining rings would probably lead to an early retire.
If you did all of them, then why are you complaining? They served their purpose. They got you to play. If you actually hated them, you'd have stopped.
Vidiogamenerd

Myself wrote:
we have a quote button you know...
Roterblitz

So you dislike the game because your friends suck? Is said friend more the Wii-type gamer, or Xbox 360/PlayStation 3 type gamer?
Not solely because, but the lack of competition probably made it much less fun than it should have been.
Videogamenerd wrote:
we have a quote button you know...
He started it, and it was faster for many separate quotes.
Vidiogamenerd

Quote:
then dont have it in italic font. looks hard to read.


Quote:
you can quote then unquote without names 2
Roterblitz

Quote:
I know how quoting works, I was just following his format, and did both in the last post just because I felt like it.
ShadowGangstaXXX

Quoting one sentence lines is stupid. It's much easier to just put it in italics unless it's something terribly profound that lasts several paragraphs.

Not solely because, but the lack of competition probably made it much less fun than it should have been.
That's not the developers' fault. The game wasn't designed for so-called "casual gamers".
Vidiogamenerd

Yet still, some of my friends still play it, even when they admited it kinda sucked...


Must be some friends
Roterblitz

That's not the developers' fault. The game wasn't designed for so-called "casual gamers".
I'm a hardcore gamer myself, they're some of my favorites, but I didn't expect a light-hearted racer from a kid oriented franchise to be one of them.
ShadowGangstaXXX

Name one Sonic game that's come out recently that's been easy and kid-friendly. Hell, name ANY Sonic game.
Roterblitz

Sonic Adventure, Sonic Shuffle, Sonic Adventure 2, and Shadow the Hedgehog. Sonic Heroes and Sonic Riders itself seemed like they were intended to be kid friendly. The only recent one that looked like it was really meant to be hardcore was Sonic Next-Gen.
ShadowGangstaXXX

Think an average seven-year-old kid could beat any of those without having an extremely difficult/frustrating time?

EDIT: lolz, i speel gud
Vidiogamenerd

yes, i do.
Colonel

http://www.gametrailers.com/player/23879.html?type=flv
Trailer for the game, looks better, but who know.
cheese007

When did SEGA start making DC games again?
Colonel

What do you mean?
cheese007

The graphics look like something the DC could EASILY crap out.
Colonel

Not at all.

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